Character Creation

Callings

You answered the call to adventure. Now forge your legend.

The Alchemist
The

Alchemist

Alchemists test potions on the only subject they trust: themselves. They harden their own bones and quicken their own reflexes. Breakthroughs and body horror come out of the same flask.

Play the Alchemist if you want to mutate your own body until it outlasts the others.

The Four Vocations

Apothecary

Play the Apothecary if you want to bottle the remedy that keeps your allies on their feet.

Etherist

Play the Etherist if you want to put a room full of guards to sleep without drawing a blade.

Poisoner

Play the Poisoner if you want to end a fight with one drop in the right cup.

Leacher

Play the Leacher if you want to melt a lock out of its door.

The Artificer
The

Artificer

Artificers see potential in what others discard. They haul scrap from battlefields, strip gears from ancient ruins, and build devices that should not work. Nothing stays broken for long.

Play the Artificer if you want to build something that works from a pocketful of scrap.

The Four Vocations

Logician

Play the Logician if you want to find the flaw in every code and lock you meet.

Rigger

Play the Rigger if you want to lash a bridge together from battlefield debris.

Saboteur

Play the Saboteur if you want to jam an enemy engine before it can do any harm.

Smith

Play the Smith if you want to forge the plain, sturdy gear your friends trust with their lives.

The Barbarian
The

Barbarian

Barbarians chase thrills that should have killed them long ago. They throw themselves into danger and ride fury, greed, fear, or fervour straight through it. Hesitation is for other people.

Play the Barbarian if you want to grapple the bull instead of running from it.

The Four Vocations

Berserker

Play the Berserker if you want to tear through the enemy line in a red rage.

Chrysean

Play the Chrysean if you want to grab the prize before any rival can reach it.

Hellequin

Play the Hellequin if you want to grin at horror until your enemies are the ones afraid.

Thyrsian

Play the Thyrsian if you want to make drinking companions of your enemies.

The Bard
The

Bard

Bards command attention and hold it. Their melody, harmony, and tempo carry real power: a song can rally allies, shame enemies, or sway a crowd. When words matter more than steel, the party sends the bard.

Play the Bard if you want to sing a hostile crowd round to your side.

The Four Vocations

Arcanthor

Play the Arcanthor if you want to spend your fame like coin at court.

Furoran

Play the Furoran if you want to beat out a rhythm that turns your allies' fear into fury.

Orisan

Play the Orisan if you want to carry the songs everyone else has forgotten.

Skathe

Play the Skathe if you want to wreck a solemn ceremony with one rude verse.

The Cleric
The

Cleric

Clerics serve gods who remember mortality. These ascended beings once knew hunger, fear, and hope, making them attentive to mortal prayers. Through devoted service, clerics become living conduits for divinity.

Play the Cleric if you want to turn the faith of your followers into power.

The Four Vocations

Curator

Play the Curator if you want to bless the forge and the market stall so honest work prospers.

Healer

Play the Healer if you want to pull the dying back from the edge.

Inquisitor

Play the Inquisitor if you want to make lies impossible to speak in your presence.

Warden

Play the Warden if you want to turn any room into neutral and peaceful ground.

The Demiurge
The

Demiurge

Demiurges breathe purpose into clay, metal, stone, and cloth. Their servants never tire, never question, and never leave. Whether that loyalty is a gift or a warning depends on who you ask.

Play the Demiurge if you want to give life to the inanimate.

The Four Vocations

Doppelmaker

Play the Doppelmaker if you want to shape a clay double that fools its subject's closest friends.

Filigrist

Play the Filigrist if you want to send a wire mannikin to pick a lock you cannot reach.

Obeliskan

Play the Obeliskan if you want to raise a stone golem that can hold a doorway against an army.

Phantomier

Play the Phantomier if you want to stitch a silk poppet that slips through gaps no body could.

The Druid
The

Druid

Druids translate between civilisation and wilderness. They hear the Green, the vast consciousness flowing through root and branch, and remind those who have forgotten that nature thinks.

Play the Druid if you want to wear the shape the wild asks of you.

The Four Vocations

Gritrunner

Play the Gritrunner if you want to become a desert beast that shrugs off the heat.

Mudraker

Play the Mudraker if you want to burrow through the earth in the shape of a beast of the dark.

Searay

Play the Searay if you want to swim the open ocean in the shape of a sea beast.

Skylark

Play the Skylark if you want to take wing as a beast of the high sky.

The Enchanter
The

Enchanter

Enchanters change what people see and feel. They grind pigment and dust into veils and sigils, and paint over reality before anyone notices the brushstrokes.

Play the Enchanter if you want to pull a dream out of your head and into the room.

The Four Vocations

Herald

Play the Herald if you want to open a door onto the place you need to reach.

Jester

Play the Jester if you want to produce exactly the right absurd prop from nowhere.

Mare

Play the Mare if you want to drag nightmares out of dreams and make them real.

Puppeteer

Play the Puppeteer if you want to cast living shadows that scout and steal for you.

The Fighter
The

Fighter

Fighters command the battlefield. They read terrain, anticipate enemy movements, and position allies before the first blow lands, and everyone around them fights better for it. Each fighter carries a bonded weapon with a history of its own.

Play the Fighter if you want to place every ally where they will do the most harm.

The Four Vocations

Dragoon

Play the Dragoon if you want to carve your weapon from the monster that nearly killed you.

Paviser

Play the Paviser if you want to carry a starmetal weapon that nothing can break.

Thane

Play the Thane if you want to blood-bind a blade that grows stronger with every fight.

Valkier

Play the Valkier if you want to hear your ancestors' counsel in the ring of your sword.

The Immolator
The

Immolator

Immolators command fire through phlogiston, the subtle essence of combustion. They pack it into brass cartridges for the pyrevolver, and one shot can open a wall or cauterise a cut.

Play the Immolator if you want to command the essence of fire.

The Four Vocations

Fulminist

Play the Fulminist if you want to chain lightning from foe to foe with a single shot.

Illuminant

Play the Illuminant if you want to cut through metal and mist with a beam of light.

Molteneer

Play the Molteneer if you want to flood the ground with burning pitch.

Powderjack

Play the Powderjack if you want to blow a hole exactly where you need one.

The Malefactor
The

Malefactor

Malefactors speak suffering into verse. They shift harm from one ally to another, ease a deadly sickness into a milder one, and curse enemies with poetry that bites.

Play the Malefactor if you want to take a friend's hurt and curse an enemy with it.

The Four Vocations

Beast

Play the Beast if you want to shape your curse into claw and fang, until it runs feral.

Blight

Play the Blight if you want to spread a sickness you cannot always call back.

Husk

Play the Husk if you want to drain strength and nerve from your enemies with every word.

Shade

Play the Shade if you want to fade from sight and hearing until you're barely there.

The Monk
The

Monk

Monks hone body and mind through the patient practice of a craft. They work at looms and kilns until they understand leverage, timing, and balance, then apply those lessons with empty hands.

Play the Monk if you want to turn a trade's skill into control over every strike.

The Four Vocations

Assassin

Play the Assassin if you want to strike once, perfectly, and vanish before anyone reacts.

Bravo

Play the Bravo if you want to disarm a swordsman with your bare hands.

Colossus

Play the Colossus if you want to take every blow and stay on your feet.

Jongleur

Play the Jongleur if you want to flip over your enemies and strike before they can turn around.

The Oracle
The

Oracle

Oracles perceive the golden threads connecting all things to possible futures. They draw upon visions of tomorrow to be prepared for the now. Time, for an oracle, is less a straight road than a tangled ball of yarn.

Play the Oracle if you want to know about the ambush before you reach it.

The Four Vocations

Astrologer

Play the Astrologer if you want to chart tomorrow by tonight's stars.

Augur

Play the Augur if you want to read the coming trouble in the land around you.

Necromancer

Play the Necromancer if you want to speak with the dead and carry their unfinished business.

Sibylline

Play the Sibylline if you want to ask the fall of the lots what fate has planned.

The Paladin
The

Paladin

Paladins swear oaths and draw power from keeping them. They stand between the innocent and those who would harm them, their conviction a weapon as real as any blade. The oath never bends, even when they wish it would.

Play the Paladin if you want to keep your word when breaking it would be easier.

The Four Vocations

Blackguard

Play the Blackguard if you want to hunt down the guilty and make them pay, wherever they run.

Hospitaller

Play the Hospitaller if you want to answer cruelty with care and an open door.

Laureate

Play the Laureate if you want to win where others see it, so they find the courage to follow.

Templar

Play the Templar if you want to plant yourself between two sides and dare either to strike first.

The Ranger
The

Ranger

Rangers hunt whatever needs hunting. Monsters, criminals, ghosts, lost relics: they track any quarry across any terrain and strike with lethal precision. They look at a tangled forest full of snarling beasts and find it perfect.

Play the Ranger if you want to track your quarry into a forest full of snarling beasts.

The Four Vocations

Exorcist

Play the Exorcist if you want to lay a haunting to rest.

Marshal

Play the Marshal if you want to bring a fugitive back to face the law.

Slayer

Play the Slayer if you want to study a monster until you know the cleanest kill.

Venturer

Play the Venturer if you want to follow a vanished road to the relic at its end.

The Rogue
The

Rogue

Rogues earn trust and exploit it. They size up their marks at a glance, wear whichever persona invites confidence, and spring traps their victims helped build. Every stranger is an opportunity with a face.

Play the Rogue if you want to spend the trust you have earned at the right moment.

The Four Vocations

Charlatan

Play the Charlatan if you want to rob people who trust you completely.

Maven

Play the Maven if you want to call in a favour in every quarter of the city.

Posturist

Play the Posturist if you want to bend and slip free of any bind, no matter how tight.

Thief

Play the Thief if you want to lift the key from the guard's own belt.

The Sorcerer
The

Sorcerer

Sorcerers bend the elements by will alone. Fire, water, earth, and air move when their hands move. When a sorcerer loses control, everyone nearby learns what the elements do unrestrained.

Play the Sorcerer if you want to turn a sweep of your arm into a gale.

The Four Vocations

Ironmonger

Play the Ironmonger if you want to peel open a knight's armour with a twist of your hand.

Rimecarver

Play the Rimecarver if you want to freeze the air into walls of ice.

Skywalker

Play the Skywalker if you want to bend lightning out of the storm with your own hands.

Thornweaver

Play the Thornweaver if you want to grow living vines that bind your enemies where they stand.

The Warlock
The

Warlock

Warlocks serve one master they can never escape. Their Keeper grants power that costs more than gold: each spell deepens a debt measured in service, soul, and slow transformation.

Play the Warlock if you want a patron who gives as much as it asks.

The Four Vocations

Drakesworn

Play the Drakesworn if you want to command a room with a dragon's authority.

Feymarked

Play the Feymarked if you want to break the world's rules with a fey Keeper's dream logic.

Netherheld

Play the Netherheld if you want to crush an enemy's will with an abyssal fiend's dread.

Tessermane

Play the Tessermane if you want to conjure wonders on the whim of a titan patron.

The Witch
The

Witch

Witches keep company with the invisible world. Every hearth hosts a spirit, every crossroads belongs to something never born, and the witch knows them all by name. Some spirits they command, some they bargain with, and some they serve.

Play the Witch if you want to call the unseen by name and have it answer.

The Four Vocations

Aradian

Play the Aradian if you want your household objects to come alive and fight for you.

Circean

Play the Circean if you want an animal familiar that hunts and scouts at your side.

Lamian

Play the Lamian if you want to walk with an ancestor's spirit at your shoulder.

Manean

Play the Manean if you want a clever little spirit that lives in the pages of your own book.

The Wizard
The

Wizard

Wizards redraw reality on paper. They use geometry, formula, and structure to impose new laws on the world, and bind energy to pattern until it obeys.

Play the Wizard if you want to fold space with a diagram you drew yourself.

The Four Vocations

Evocator

Play the Evocator if you want to clear a path through an army with calculated force.

Illusionist

Play the Illusionist if you want to hold a crowd spellbound with wonders that are not there.

Mogrifier

Play the Mogrifier if you want to transform yourself and others to suit the moment.

Vaticor

Play the Vaticor if you want to prove what is true with magic and nothing else.