Your Story Awaits

Modern Gameplay  ◆  Theatrical Storytelling
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A Fantasy Roleplaying Game

Fiction First Storytelling

Inkbright draws its cues from theatre: character choices that matter, tension that keeps building, and a campaign built toward a conclusion that lands, one your table will still be talking about years later.

Our innovative storytelling system emphasises character-driven drama, developing mystery, and tactical combat where decisions translate fast into action. It stays light on mechanical overhead to keep you immersed in both character and story.

A Forged in the Dark Game

Answer the Call

Choose Your Calling

Choose a calling

Twenty ways to become a hero.

Choose a calling to see how you'd play it.

The Alchemist

Twenty ways to become a hero.

Drag the strip, or tap a face, to see how you'd play it.

Answer the Call

NEXT EVENT

PAX Australia 2026

Updates

 

 

The Rules

The braver the bet, the bigger the story.

Every risk you take pushes you closer to disaster, and closer to the moment a Hero earns their story. The bigger the gamble, the bigger it pays off when you land it.

Fall short instead, and you can still walk away by spending your Luck, or push through by spending your Will when the safe choice would have you fold. As Heroes, you carry an array of Powers, ready the instant you dare to play them. Inkbright rewards the bold, not the careful.

Read the Rules →
The Inkbright core book cover: ten heroes on a balcony beneath a white tower, with the gold Inkbright title above.
The Inkbright character sheet, powers sheet and power cards, the Player Aid, Combat Aid and Narrator screen, and standees of the Lindwurm and the Unicorn.

Dramatic Storytelling

The players set the pace. You set the risk.

Every time a Hero acts, you decide how exposed that moment leaves them and how much a success is worth. A careful approach risks little and earns little, a desperate one risks everything for a real chance to change the story.

Spend Fate to seize the spotlight, escalate the stakes, or unleash a boss at the height of its power. As Narrator, you set the terms every Hero has to gamble against, and the story bends around what they choose to risk.

See it in play →

Proof of Play

Campaign Novelisation

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